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1. When can we expect to see the numbers of systems increase? - in Player Features and Ideas Discussion [original thread]
i personally would like to see a new cluster of highsec(empire space) seperate from current highsec (empire space). with several paths of 0.0 in between. would increase interest in 0.0 as well.
- by Solar Blade - at 2010.02.28 01:06:00
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2. what if you could....power down ship... - in Player Features and Ideas Discussion [original thread]
Edited by: Solar Blade on 29/05/2009 11:47:57 Originally by: Sniper Wolf18 Powering down should be quick and you should only to be able to be powered down for 2 or so hours, after that you start to take hull damage, rp reasons could be...
- by Solar Blade - at 2009.05.29 11:47:00
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3. PLAYER controlled DRONE AI - in Player Features and Ideas Discussion [original thread]
This probably won't do anything about drones being PVE only weapons... But still, I like! /signed
- by Solar Blade - at 2009.04.30 20:17:00
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4. Exhumer monopoly... - in Player Features and Ideas Discussion [original thread]
Edited by: Solar Blade on 05/04/2007 12:45:57 if you want to make a hulk with invention you have to fly to the ore syndicate regions in 0.0 (NPC stations) to buy a covetor BPO. they costs a huge sum of money though (A billion ISK or somethin...
- by Solar Blade - at 2007.04.05 12:46:00
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5. Overhauling CCP? Titan quest - in Player Features and Ideas Discussion [original thread]
for all of you that had not noticed. theres a huge war going on right now and people are making titans because they want to win the war. Titans are huge assets and cost about the same as 30 dreadnoughts. why are they made then... to win the battle...
- by Solar Blade - at 2007.04.05 12:36:00
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6. Auto-destroy Rokie ship - in Player Features and Ideas Discussion [original thread]
Originally by: NattyDreadlock agreed for any ship or can left un-used. not for ever ship, some people don't got access over a pos and tend to leave they're ships in space, say a lonely miner or a trader in low sec. I agree its not the ...
- by Solar Blade - at 2006.03.14 10:08:00
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7. Pilot Ships, a good way to impliment a Public Jumpdrive. - in Player Features and Ideas Discussion [original thread]
I don't know about the capital pilot, cause that kind of takes away from the idea, but I guess thats up to CCP. Thx.
- by Solar Blade - at 2006.02.09 07:16:00
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8. Pilot Ships, a good way to impliment a Public Jumpdrive. - in Player Features and Ideas Discussion [original thread]
Edited by: Solar Blade on 08/02/2006 07:00:15 Ok this is the Idea, In total this would require: 1 additional ship 2 additional modules 1 additional ammo/charge 1 additional deployable first the ship: I would call it the Pilot ship , just...
- by Solar Blade - at 2006.02.08 06:59:00
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9. Something never change in game, BUT WHY ? - in Player Features and Ideas Discussion [original thread]
Edited by: Solar Blade on 07/02/2006 16:18:19 Originally by: Cyberus Quote: don't capital ships have the ability to jump a group of ships with them? I hear about that only a TITANS will have capacity to JUMP whole fleet troug...
- by Solar Blade - at 2006.02.07 16:11:00
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10. Skill System Alternative ? - in Player Features and Ideas Discussion [original thread]
i think this system is quite unrealisic, the current learning system is based on real life learning, there is nothing realisic about gathering skillpoints and using them on skills, thats like a medium between WOW and EVE, story but I don't sign th...
- by Solar Blade - at 2006.02.04 15:37:00
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